Post by Evan Summers on Jan 4, 2011 13:46:34 GMT
[/sup][/center]These are the POWERS currently being used on the site - remember you can make up your own powers as well
UPDATED 04/01/11
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PSYCHIC POWERS ...[/size]
MIND CONTROL || Can be used to enter someones mind and influence their actions. Very useful, but the effects differ and some can only use it to control people in certain ways, such as making them behave well || Name(s) of Holder(s)
PERSUASION || makes it very easy to persuade people to do as you wish. A form of mind control, in a way, means that people talking to you wish very much to please you and will do almost anything you tell them, as long as it is within their means and doesn't go directly against what they would usually do || Clarke Jovan Fields
PSIONIC BLAST || induces pain in others through the power of the mind. requires a 'link' to be formed, which requires close contact (either physical or emotional) and can often render the target unconscious or sometimes even dead altogether || Alexandra Valerie Malia
PSYCHOMETRY || meaning the ability to recall the entire history of an object or person upon touch. Touching objects of importance or with a particularly interesting history would trigger a 'flashback' like scene where they can view interesting moments in the objects history, or otherwise simply absorb the history of the object || Adelaide Ariel Summers
SUPER MEMORY || allows the affected to recall every moment they have been through from birth, making it so they can never forget anything || Name(s) of Holder(s)
TELEPATHY || The power to read minds and hear the thoughts of others. In some can be used to talk to others through minds alone || Paul Lloyd Akron
TATTOO CONTROL || Transfers a tattoo onto a target through thought alone, having that affect them. For example tattooing a knife would act as stabbing them, a heart with a name makes them fall in love, or transferring a flame tattoo onto them would burn them || Name(s) of Holder(s)
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PHYSICAL POWERS ...[/size]
IMMORTALITY || someone who has this power cannot die at any point. Although they may be injured, or made brain-dead, any mortal wounds will be healed upon resurrection. || Dusty Compton, Joey Walker
IMMUNITY || makes the affected immune to all sorts of biological harm - disease, sickness and poisoning, even high doses of radiation. Some people even become immune to ageing, meaning they can only die through physical fights or harm || Name(s) of Holder(s)
INVISIBILITY || making oneself completely transparent. Differs within people - some can still be located by infrared or sonar, others disappear from the spectrum completely and allow all waves to pass through them || Name(s) of Holder(s)
INVULNERABILITY || the ability to protect oneself completely and utterly from physical harm. However, the affected still ages, feels pain, and is susceptible to disease || Name(s) of Holder(s)
MOLECULAR IMMOBILISATION || slowing down molecules to cause objects and materials to stop moving completely, and turn liquids and gases to solids || Alice Paige Clark
PHASING || allows the user to move through solid materials such as walls, buildings, and even other people. Triggered usually by some emotion, or holding ones breath, makes them almost 'ghostlike' in that although they can be seen, they can pass right through objects, and vice versa || Layla Marie Kingsolver
STRENGTH || grants the affected super strength, allowing them to lift almost anything, to punch through steel walls and to perform just about any feat of strength || Name(s) of Holder(s)
SPEED || allows the user to run at extremely high speeds, so fast they become almost a blur as they move || Name(s) of Holder(s)
TELEKINESIS || the ability to move objects and people with ones mind. Can also be used to hover, though rarely for proper flight || Tristen Scott Taylor
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NATURE POWERS ...[/size]
AQUAKINESIS || having special talents with water - moving it, making waves, breathing under water, freezing it or walking on it, all things about controlling water come under this || Iona Gethen, Mercedes Sanders
WEATHER CONTROL || can change the weather, bringing in sun, clouds, rain or whatever other weather type they choose. It could be by choice, or due to their emotions - i.e hot when angry, rain when crying etc. Think pathetic fallacy. The weather only changes in their area however || Marie Sinclair DeLabou, Arion Clark
OMNI-LINGUISM || the affected can talk and communicate with all living things - plants, animals and microbes alike. Generally through, Microscopic lifeforms and plants' thoughts are too simple to be of use, making this part pointless. Animals however can make good conversationists.
ZOO-LINGUISM || the ability to communicate with animals by thought alone. unlike Omnilinguism, it only applies to multicellular animals, and relatively intelligent ones at that || Scarlett Wickins
NATURAL CATALYST || causes plants and life to sprout around where the affected is standing, leaving a trail of green life behind them even in the most harsh of places || Name(s) of Holder(s)
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METAMORPHIC ...[/size]
ANTHROPOMORPHISM || changes what was previously an animal into a human. when feeling intense emotion they sometimes revert partly to their animal form, as well as when unconscious or dead. The human form will have some qualities of the animal as well || Adonis
AUGMENTED REALITY || causes the bearer to believe they are in some sort of video game or alternate reality. They will see the world in a different way and lose much of their judgement, believing they are in a game. Sometimes they can snap out of it, but it will always return || Name(s) of Holder(s)
BERSERKER || when the holder feels certain emotions or events they go into a rage, losing all judgement and intelligence and gaining super strength. Very dangerous to say the least || Name(s) of Holder(s)
CLONING || the ability to split one's body into two separate entities. Though they are genetically identical, the entities could have different personalities, and make physical changes to their own body. Often the 'clone' could be a twin, or just another aspect of the users personality || Annaleigh Lynch
SHAPESHIFTING || allows the user to change their shape and appearance at will, though often it is costly and hurts them greatly or tires them out || Name(s) of Holder(s)
WATER MIMICRY || lets the bearer transform any part of their body into water. Some can change states as well, becoming steam in warm conditions. This is very useful for transport, and for getting out of tight situations by flowing through small spaces || Mary-Kate Alexis Williams
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DIMENSIONAL MANIPULATION ...[/size]
TIME REWIND || when in times of a particular emotion, generally regret, rewinds time to a moment when that started - allowing them to divert that future || Name(s) of Holder(s)
FLASH FORWARD || when feeling a certain emotion, time speeds up and takes the affected to the future where they can see something of what is to come for a short time before being taken back to the present[/b] || Name(s) of Holder(s)[/sup]
TIME TRAVEL || a more controllable method of time travel than rewind, allows the user to move backwards or forward to specific moments. However it's dangerous, as it is the present self who moves back or forward, rather than time itself moving. Should they meet themselves from the other time, or disrupt the flow of time, they could be killed || Name(s) of Holder(s)
DIMENSIONAL CREATION || allows the bearer to create their own mini-dimension inside the real world, taking anyone they wish there for a time. If knocked out or killed, the dimension collapses and returns everyone to the real world || Alexis Blackwater
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POWER MANIPULATION ...[/size]
POWER MIMICRY || Often activated through touch (and deactivated by the lack thereof) allows the affected to take on the powers of other people affected by the storm for their own use || Name(s) of Holder(s)
POWER TRANSFER || Allows the ability to take and give powers from people. Upon touching someone with a power, it gets transferred to the user. They cannot use it, but they can give it on to someone else if they choose || Joseph Arkus {{LOCKED}}
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